I only bother with 2 solar panel 2 accumulator assemblers and that s probably overkill.
Factorio solar panel production.
Huge kudos to anyone that can help me out.
Solar panels are an unlimited source of free energy that produce no pollution.
Generated power will increase decrease linearly during dusk and dawn and no power is produced at night.
This calculator is the result of a few years worth of fooling around off and on with performing calculations using factorio s recipe graph.
Factorio is a game in which you build and maintain factories.
Adds higher tiers of solar panels and accumulators.
After the initial production to catch up with surpass steam i just limit production via logistics network to 10mw of additional capacity and stamp down more solar panel field blueprints as needed.
You may find an essay on the subject which outlines the techniques used in this calculator here.
Based on advanced electric mod but toned down.
3 new steam turbines for mid game.
Default production multiplier 10 100 1000.
Such as the wiki reddit and factorio discord from which this is all based on.
It has the nearly optimal ratio.
The combination of solar panels and accumulator will fully use the grid.
Designing production lines is a huge headache for me so i enjoy finding schematics of proven effective designs and building them.
Makes space efficient solar farms viable and reduces the hassle to place as many panels.
Oil refinery storage tanks and battery production example.
During daylight hours every panel provides the maximum power level 60kw.
Two more tiers of solar panels and accumulators.
Solar panels and accumulator combination.
This is a compendium of the most common factorio facts as of v1 0 release.
This means one solar panel produces an average of 42 kw over one day and night cycle.
Optimal production with my world settings would be 5 10 of both panels and accumulators.
Features of this calculator include.
This is only a sliver of the info available.
First tier is 5x power second tier 5x the first.
3 heat storages based on molten salt technology.
0 18 v1 2 2 fixed entity icon graphics v1 2 1 version change for 0 18.
Redid graphics and technology structure and costs.
4 thermal solar panels that produce heat instead of energy.
3 new basic heat exchangers for mid game not intended for nuclear power use a cheaper thermal conduit for early game.
It is a seamless connection to the next part.
Proper handling of oil products.
Solar panels and accumulators optimal ratio.
A huge thanks to to all the contributors on github as well as the community who made the previous cheat sheets and other resources.