Mk1 a mark one is just a bunch of poles with y know solar panels mixed in madzuri nov 2016 mk2 focuses on ratios mk3 uses roboports to construct the tile mk4 uses a diagonal spacing to reduce roboports and ups mk5 makes use of most if not all of the radar range.
Factorio solar panel arrya.
This means one solar panel produces an average of 42 kw over one day and night cycle.
This way solar panels can spill over two of the sides making each substation cover effectively a 22x18 area rather than 18x18.
The solar panels pull in enough power during one day to easily charge my accumulators with 8 9gj which is more than enough to fully run all aspects of my base even when it is operating at maximum capacity in both production and purple science research day and night.
When you fill in this 22x18 area with panels and accumulators it looks like this.
I gave it a shot it isn t perfectly symmetrical but it has a ratio of 0 82.
It is tileable and if you use 4 of them it makes some interesting designs.
Spaghetti might happen i was asked to link to the solar.
Join me as i explore 0 17 and try to transition from a single rocket base into a megabase.
The optimal ratio is 0 84 21 25 accumulators per solar panel and 23 8 solar panels per megawatt required by your factory this ratio accounts for solar panels needed to charge the accumulators this means that you need 1 428 mw of production of solar panels and 100mj of storage to provide 1 mw of power over one day night cycle.
Solar panels and accumulators optimal ratio.
I m very new here and i just discovered that you only need a few solar panels to fully charge a huge network of accumulators.
Solar panels are an unlimited source of free energy that produce no pollution.
Have not seen any solar designs yet everyone is most likely playing with nuclear power.
Generated power will increase decrease linearly during dusk and dawn and no power is produced at night.
Welcome to a vanilla factorio 0 17.